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The Story
Every Game has a story behind it.
In the beginning, there was only Chaos. This Chaos was a mingling of many creatures, each beginning where another ended. Chaos was everywhere and nowhere, as it was and was not. There were no such things as opposites, and yet there were only opposites. In other words, it was a very confusing place.

But then, something began to change. It seemed as if something was trying to crawl out of this eternal entity. Centuries passed, and Chaos grew more unstable with every moment. At last, a small hole opened within it. From this rift emerged a creature unlike any other, known today only as Roulares. This being looked down upon the Chaos and knew its time was over.

As He watched, Chaos crumbled. From it emerged many creatures: the strong Imp, the quick Mouse, and the elusive Goblin. Roulares looked upon them and feared for their survival. And so, He created a world for them to live in. He looked upon what He had made and named this world Barp.

Three creatures appeared at His side, joining Him in the search for every being still drifting among the remnants of Chaos.

To these three, Roulares granted the gifts of speech and thought. They descended to the world and multiplied, becoming the ancestors of the sentient races. Their descendants would spread across Barp, founding peoples and kingdoms of their own, but that is a story for another time.

As decades became centuries, the population of Barp grew. Eventually, Roulares saw that watching over the world had become too great a task for Him alone. From among the descendants of those first sentient races, He chose many of the strongest and wisest warriors, individuals who had proven themselves exceptional among their kin. He called them the "test immortals."

After many trials, those who proved worthy became the "true immortals." Roulares blessed them with eternal life and charged them with helping Him watch over the world He had created.

The Age of Sundering
For countless ages, Barp thrived under the watch of Roulares and the true immortals. Kingdoms rose, races flourished, and the echoes of Chaos faded into myth. Yet even the brightest stars cast shadows, and among the immortals, shadows began to stir.

Some whispered that the power gifted by Roulares was too great for mortal hearts to hold forever. Others claimed that Chaos itself never fully died, that a sliver of its ancient hunger still pulsed within the world, waiting for a mind it could tempt.

Whatever the truth, three among the many immortals turned from the path they once walked. Their names were struck from tomes, erased from shrines, and forbidden from mortal tongues. In time, even the memory of who they had once been disappeared.

They called themselves the "Tri Divinity," gods not by creation, but by conquest.

They demanded worship, tribute, and fear. Their influence spread like a sickness, twisting beasts, stirring war, and dimming the once bright flame of hope across Barp.

When all seemed lost, one of the remaining immortals rose against them.

His name was Exelana.

Unlike the Tri Divinity, Exelana had never sought power or glory. His stewardship had always favored the weak, the wandering, and the unwanted. When the Tri Divinity declared dominion over Barp, Exelana defied them.

The struggle that followed tore the skies, split mountains, and scarred the fabric of magic itself.

In the end, Exelana prevailed, but victory came at a terrible cost.

With the last of his strength, Exelana sealed the Tri Divinity away in a place hidden from both mortal and immortal eyes. He vanished with them, and neither Exelana nor the three he imprisoned were ever seen again.

Roulares mourned the loss of His most loyal immortal. After tending to the shattered world, He too departed to places unknown. He has not been seen since.

The kingdoms rebuilt, and for a time, peace returned.

That was twenty years ago.

Since then, rumors have whispered through taverns and temple halls alike. Travelers tell of a cloaked figure wandering forgotten roads and ancient places. Some claim the stranger bears an uncanny resemblance to descriptions of Exelana preserved in the oldest surviving records. Others dismiss such stories as nothing more than tavern tales.

More troubling are the stories of something stirring within the world itself. Strange changes in once familiar creatures. Beasts behaving in ways they never have before. A faint ripple in the world's magic that some describe as a great power straining against unseen chains.

Whether Exelana survived his sacrifice remains unknown.

Whether the Tri Divinity still endures within its prison is a question few dare to ask.

But the people of Barp have learned a truth deeper than any myth.

This world does not belong to gods, immortals, or ancient powers born from Chaos.

Barp belongs to its people.

Every sword raised, every journey begun, every tale carved into dusty stone or sung beside a fire helps shape the world.

Now, in this new age of uncertainty, the stories of Barp are no longer written by immortals.
They are written by you.

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